[Vision2020] Simulation, Hypermarkets, Hypercommodity
Nick Gier
ngier at uidaho.edu
Tue Jul 24 18:50:31 PDT 2007
Greetings from Crescent Lake in the Olympics,
I'm on vacation and I've not read my e-mail for
five days (that's really hard!), but I just had
to remind my good friend Joe that there are many
kinds of postmodernism and constructive
postmodernism is not anti-analytic. It's leading
philosopher, David Griffin, is a expert logician as well as metaphysician.
The only form of postmodernism (the French form)
that people talk about is the worst version of it.
Nick Gier
At 09:33 AM 7/22/2007, you wrote:
>Ted, To my knowledge, Baudrillard's philosophy
>has not been mentioned by my students, though it
>wouldn't surprise me if I missed a reference. As
>I mentioned, I tend not to focus on ethics or
>political theory in my classes since my own
>specializations are in the areas metaphysics and
>epistemology. And post-modernism is
>anti-analytic, so it is hard for me to get my
>head wrapped around it. I do plan to explore the
>connection between Baudrillard and the Matrix
>given what you've said. Your comment about the
>Matrix not being totally âfakeâ is an
>interesting one. There is a difficult article on
>this topic -- The Matrix as Metaphysics, David
>Chalmers -- available on the Matrix website:
>http://whatisthematrix.warnerbros.com/rl_cmp/phi.html
>The site contains several nice essays written by
>contemporary philosophers. Among my favorites
>are: Dream Skepticism; Brain-In-A-Vat
>Skepticism; The Experience Machine, Christopher
>Grau Whatâs So Bad About Living in the Matrix,
>James Pryor Platoâs Cave and the Matrix, John
>Partridge Neoâs Freedom
Whoa!, Michael
>McKenna Wakke up! - Gnosticism & Buddhism and
>the Matrix, Francis Flannery-Dailey & Rachel
>Wagner The first reference -- a set of three
>essays -- is my favorite and is the most
>accessible. These and other essays are collected
>together in the first book noted below; Iâve
>used the second book for a class before and it
>is very good, too. The Matrix and Philosophy:
>Welcome to the Desert of the Real, edited by
>William Irwin (Open Court, 2002) Philosophers
>Explore The Matrix, edited by Christoper Grau
>(Oxford University Press, 2005) Lastly, I
>recently came across a set of essays on
>Baudrillard and the Matrix, which I hope to
>explore in the coming weeks, on this website:
>http://altreligion.about.com/library/bl_matrix.htm
>Thanks! Best, Joe ---- Ted Moffett
><starbliss at gmail.com> wrote: ============= Joe
>et. al. What a surprise. The best film for a
>Philosophy class? Though the Matrix films have
>some rather silly flaws as science fiction, and
>a few over wrought scenes more befitting of a
>Bruce Willis "Die Hard" action flick, than a
>film with the depth of thought that, for
>example, Bergman achieves, your list of
>questions explored in the film shows that the
>Wachowski Brothers did a good job making a
>mainstream commercial movie, with all the flaws
>this usually implies, and still sneaking in
>enough substance to provoke thought beyond the
>nail biting suspense of "will Neo save Zion from
>the machines!" Of course Reeves is a slouch
>compared to McQueen, but we are in the age of
>the Third Order of Simulacra, the death of the
>real, thus McQueen is a quaint abstraction,
>while Reeves is a hyperreal media
>simulation. The kids go nuts! Given the
>explicit reference to Baudrillard in the Matrix,
>I can't but wonder if you mention Baudrillard's
>philosophical relevance to the themes in this
>film to your students? And it seems that if you
>do not mention Baudrillard, the more careful
>student observers of the film might bring
>Baudrillard up for discussion. The hollowed out
>copy of "Simulacra and Simulation" in the Matrix
>is deliberately and plainly featured in the
>film, and what first prompted my reading of
>Baudrillard's work. I have not been much of a
>follower of European post modernist thinkers.
>Regarding the dilemma of the fake life with a
>lot pleasure in the Matrix or an authentic life
>with less pleasure in the real world, it is
>interesting that the liberation of Neo from the
>Matrix was not presented to him as this sort of
>ethical quandary, or even offering more pleasure
>in the real world compared to less in the
>Matrix! He was not explicitly told he was
>living in a computer generated simulation from
>which Morpheus and his crew could free him. He
>was offered a choice of being shown the truth,
>almost tricked, it would seem, because if Neo
>had really known what he was in for he might
>have taken the blue pill! Actually, the Matrix
>is not a totally "fake" life. Consider that the
>brain stimulation that the Matrix induces to
>simulate a "real" life is real; on a
>neurological/chemical basis it is as real as
>what a brain receiving sensations in a real life
>would be undergoing, in theory, a perfect
>simulation not distinguishable from "reality"
>unless the plug is pulled. Note also that humans
>interact with other humans in the Matrix...This
>means there is a "real" aspect to the Matrix
>that is not totally a simulation. Peoples'
>brains are relating to each other via the
>intermediary of the computer intelligence
>providing the background, aspects of the script
>(the computer generated agents appear), offering
>the simulation of their bodies interacting and
>moving, etc; and the humans are making "choices"
>about how they interact as they make love, talk,
>work together, etc. Recall that "choice" was
>the flaw in the Matrix program that gave rise to
>the more "intuitive" Oracle program designed to
>cope with the subsequent "systemic failure,"
>according to the Architect, the artificial
>intelligence master Matrix programmer. I suspect
>if a Matrix virtual world hookup were possible
>now, people would pay big bucks for this
>ultimate interactive virtual game! And some
>would not want to pull the plug. Scary,
>yes? This is the future we are heading for, it
>seems. Baudrillard is/was (I guess he died this
>year?) onto something... Here are a few short
>paragraphs attempting to explain Baurdrillard's
>concepts of simulation, simulacra and the
>hyperreal, along with a chart explicating
>Baudrillard's orders of simulacra that can help
>immensely to get a handle on his thinking. Note
>the bottom paragraph where the quote in the
>Matrix film spoken by Morpheus referencing
>Baudrillard ("The desert of the real") is
>explained:
>http://publish.uwo.ca/~dmann/baudrillard1.htm
>Going back to the beginning of his "postmodern"
>phase, Baudrillard starts his important essay
>"The Precession of the Simulacra" by recounting
>the feat of imperial map-makers in an story by
>Jorge Luis Borges who make a map so large and
>detailed that it covers the whole empire,
>existing in a one-to-one relationship with the
>territory underlying it. It is a perfect replica
>of the empire. After a while the map begins to
>fray and tatter, the citizens of the empire
>mourning its loss (having long taken the map -
>the simulacrum of the empire - for the real
>empire). Under the map the real territory has
>turned into a desert, a "desert of the real." In
>its place, a *simulacrum*of reality - the frayed
>mega-map - is all that's left. The term
>"simulacrum" goes all the way back to Plato, who
>used it to describe a false copy of something.
>Baudrillard has built his whole post-1970s
>theory of media effects and culture around his
>own notion of the simulacrum. He argues that in
>a postmodern culture dominated by TV, films,
>news media, and the Internet, the whole idea of
>a true or a false copy of something has been
>destroyed: all we have now are *simulations *of
>reality, which aren't any more or less "real"
>than the reality they simulate. In our culture,
>claims Baudrillard, we take "maps" of reality
>like television, film, etc. as more real than
>our actual lives - these "simulacra" (hyperreal
>copies) precede our lives. Our television
>"friends" ( e.g. sit-com characters) might seem
>more alive to us than their flesh-and-blood
>equivalents ("did you see what
>Jerry/Rachel/Frasier did last night?"). We
>communicate by e-mail, and relate to video game
>characters like Lara Croft better than our own
>friends and family. We drive on freeways to
>shopping malls full of identical chain stores
>and products, watch television shows about film
>directors and actors, go to films about
>television production, vote for ex-Hollywood
>actors for president (is he really an actor? Or
>a politician? It doesn't matter). In fact, we
>get nervous and edgy if we're away too long from
>our computers, our e-mail accounts, our cell
>phones. Now the *real* empire lays in tatters,
>the hyerreal map still quite intact. We have
>entered an era where third-order simulacra
>dominate our lives, where the image has lost any
>connection to real things. *Orders of
>Simulacra* *Phases of the Image* *Utopias &
>Science-Fiction* 1. * Symbolic Order:* Society
>is organized as a fixed system of signs
>distributed according to rank and obligation
>(e.g. in the feudal era a peasant couldn't
>become the King). The question of reality
>doesn't arise: the meaning of signs is already
>established in advance (by God or power
>structures). 1. Art reflects a basic reality
>(see "Precession of the Simulacra" for an
>extended discussion). Example: Gothic paintings
>depict the birth of Jesus as the true son of
>God, replete with signs of his divinity (the
>Three Wise Men, a halo over the Madonna's head,
>etc.). 1. No need for utopian or science-fiction
>writing: the utopian order already exists in the
>here and now. 2. *First Order of Simulacra: *The
>Early Modern period, from the Renaissance to the
>Industrial Revolution. A competition for the
>meaning of signs starts. Simulacra aim to
>restore an ideal image of nature. Fakes and
>counterfeits enter the scene: baroque angels,
>concrete chairs, theatre, fashion. But true
>originals underlie the fakes. 2. Art masks and
>perverts a basic reality. Example: baroque
>paintings of an impossibly beautiful Jesus
>ascending to the heavens like Superman, with the
>Madonna watching with a blissful look on her
>face. 2. Utopias: Transcendental or romantic
>dreams, counterfeit copies of the real world.
>"If only we got everything right, life would be
>beautiful!" Thomas More's *Utopia. *Francis
>Bacon's *New Atlantis.* 3. *Second Order of
>Simulacra: *From the Industrial Revolution up
>til the middle of the 20th century. Mass
>production of copies or replicas of a single
>prototype: cars, planes, fridges, clothes,
>books. Liberation of energy through the machine
>(Marx's world). Copies more or less
>indistinguishable. Reproduced things aren't
>counterfeits: they're just as "real" as their
>prototype (though we can still recognize the
>prototype). 3. Art masks the absence of a basic
>reality. Example: photography and the mechanical
>reproduction of paintings (see Walter Benjamin's
>important essay "The Work of Art in the Age of
>Mechanical Reproduction"). A framed reproduction
>of a Renaissance painting of the Madonna hung
>over one's bed, right beside a velvet image of
>Elvis. 3. The Classic Science-Fiction of the Age
>of Mass Production: robots, rocket-ships to
>Mars, space exploration, alien invasion,
>intergalactic wars. Present technology projected
>into the future and outer space. Robert
>Heinlein's *Starship Troopers.* Isaac Asimov's
>*I, Robot. *Fifties Hollywood sci-fi films (e.g.
>*Them, It Came from Outer Space)*. The original
>*Star Trek *television series. Borges' imperial
>map. 4. *Third Order of Simulacra:* The present
>age - dominated by simulations, things that have
>no original or prototype (though they may
>parallel something). Era of the model or code:
>computers, virtual reality, opinion polls, DNA,
>genetic engineering, cloning, the news media
>make the news, Nike sneakers as status symbols,
>Disneyland. The death of the real: no more
>counterfeits or prototypes, just simulations of
>reality - hyperreality. Information replaces the
>machine as the basic mode of production. 4. Art
>bears no relation to reality at all. Example: a
>virtual reality female talking head reads news
>headlines to us over the Internet. Is she real?
>A fake? The question has lost its meaning -
>there is no original to compare her to. Or
>Madonna (the singer) made up like Marilyn Monroe
>vamping it up with a troupe of lithe male
>dancers in a music video on MTV. 4. The End of
>Science Fiction: the real absorbed into a
>hyperreal, cybernetic world. Not about an
>alternative universe, but about a simulation of
>the present one. Philip K. Dick's *Simulacra.*
>J. G. Ballard's *Crash.* William Gibson's
>*Neuromancer. *Ridley Scott's film *Blade
>Runner. *Paul Verhoeven's film *Total Recall.
>*David Cronenberg's films *Crash *and
>*eXistenZ.* The Wachowski brothers' *The Matrix.
>*The Borg, the holodeck, and VR characters
>(Voyager's doctor) in the later *Star Trek
>*television series. Baudrillard's writing is
>difficult, and for starting philosophers and
>social and cultural theorists is best taken in
>small doses. If you read his work, remember that
>his central claim about postmodern culture
>(thought he claims that he himself is *not* a
>postmodernist) is quite simple - that we live in
>a "desert of the real," a cultural space where
>television, film, and computer images are more
>"real" to us than the non-media physical reality
>that surrounds us. This loss of reality isn't so
>hard to understand, even if it's difficult for
>some of us to swallow.
>------------------------------------------
>Vision2020 Post: Ted Moffett On 7/19/07, Joe
>Campbell <joekc at adelphia.net> wrote: > Great
>post, Ted! > > Baudrillard baffles me, in part
>because I adopt a completely different >
>philosophical methodology: I'm an analytic
>philosopher; he's a continental > philosopher.
>What I love about continental philosophers like
>Baudrillard, > though, is the emphasis on
>politics and philosophy as a way of life,
>which > is absent in most analytic works that
>are not dealing explicitly with > ethics,
>politics, or value theory (e.g., it is absent in
>my own work). > Baudrillard's adeptness in
>dealing with both metaphysics and politics is >
>impressive. > > Right now I'm teaching
>Philosophy Through Film as part of the Summer >
>Cougar Quest at WSU. I have a class with 18 kids
>from junior high school and > next week I get to
>do it all over again with another group. Of
>course, > anyone who is thinking of college
>while in junior high is way ahead of the >
>curve, so the kids are wonderful. It is much
>different -- and much harder -- > than teaching
>college age students but I'm learning a lot. > >
>Each day I show and discuss various clips from
>popular films and the best > film for a
>philosophy class is the Matrix. In addition to
>the political > aspects of the film, which you
>note, there is epistemology (How do you know >
>that you're not in the Matrix world?),
>metaphysics (What is the nature of > reality? If
>Neo is known to be the One by the Oricle, are
>his actions still > free?), and ethics (Is it
>better to live a fake life with a lot of
>pleasure > in the Matrix world, as Cypher
>chooses to do, or an authentic life with less >
>pleasure in the real world?). > > At WSU I
>created and taught a course called 'Philosophy
>in Film' and the > first (or second) time that I
>taught the course I showed a bunch of movies, >
>one of which was Bullit with Steve McQueen. The
>class hated it. I was > heartbroken and I asked
>them to suggest a move that we could see
>together. > That summer the Matrix came out and
>we went to see it at Eastside Cinemas in >
>Moscow. Afterwards we went to Pizza Hut and
>talked about the film over pizza > and pop.
>Initially, I hated it likely a reaction to
>their response to > Bullit. (Come on, do you
>really want to compare Keanu Reeves with Steve >
>McQueen?) But since then, I've realized the
>errors of my ways. > > So much I learn from my
>students through teaching! And an appreciation
>of > the Matrix is near the top of that
>list. > > Best, Joe > >
>------------------------------ > > From: "Ted
>Moffett" <starbliss at gmail.com> > Subject:
>[Vision2020] Simulation, Hypermarkets,
>Hypercommodity > To: "Vision 2020"
><vision2020 at moscow.com> >
>Message-ID: >
><d03f69e0707190148v64b7ea76x7f1ddf112a754268 at mail.gmail.com>
> > Content-Type: text/plain;
>charset="iso-8859-1" > > All- > > The first
>Matric film features Neo before his awakening
>from the Matrix > being greeted at his front
>door by a band of revelers (follow the White >
>Rabbit), one of whom is buying illegal
>software. Neo opens a hollowed out > book to
>facilitate the transaction: a copy of Jean
>Baudrillard's > "Simulacra > and
>Simulation." > > Later in the same film Morpheus
>announces to Neo when revealing the "real" >
>appearance of Earth, "Welcome to the desert of
>the real." a reference to a > statement in
>"Simulacra and Simulation:" > >
>http://www.imdb.com/title/tt0133093/trivia > >
>Passage from link above: > > When Morpheus is
>explaining "What the Matrix is" to Neo, he uses
>the > phrase, > "Welcome, to the desert of the
>real." This is a paraphrase from Jean >
>Baudrillard's "Simulacra and Simulation", the
>hollowed-out book where Neo > keeps his illegal
>software. The quote can be found in Chapter One
>- The > Precession of Simulacra, Page one,
>Paragraph 2, "It is the real, and not > the >
>map, whose vestiges persist here and there in
>the deserts that are no > longer > those of the
>Empire, but ours. The desert of the real
>itself." >
>--------------------------------------------------
> > Given the recent discussion of the worth of
>studying Philosophy, I thought > my recent
>explorations of Jean Baudrillard's work
>relevant. I find him at > once baffling,
>obscure and absurd, then suddenly full of genius
>when he > describes and illuminates modern forms
>of economic/cultural process in > media > and
>virtual worlds, in advertising and marketing of
>products, development > of > shopping centers as
>cultural centers, the Internet, video games,
>the > emerging global culture sold world wide,
>etc. > > I do not have a firm grasp on
>Baudrillard's thinking. He writes almost in >
>a > foreign language (and I do not mean because
>I read translations from the > original French),
>designed to reveal developments in culture that
>require > unusual uses of words and concepts,
>sometimes appearing closer to poetry > than
>Philosophy. > > Many in Moscow want aggressive
>economic growth and development. Do we >
>understand what this means for the future as we
>walk backwards into a > world > becoming more
>and more global by the moment, where marketing
>and > commodity are becoming a kind of
>globalized simulated cultural invasion, > where
>the copy is the real, the "hyperreal?" This
>places the immigration > issue into a whole new
>realm! > > This will be old news to those well
>versed in post modernist thinking, but > I >
>still find these concepts endlessly thought
>provoking: > >
>http://webpages.ursinus.edu/rrichter/baudrillardone.html
> > >
>http://web3.woodbury.edu/faculty/dcremer/courses/pomo/BaudrillardSS2.htm
> > > >
>http://project.cyberpunk.ru/idb/cyberspace_internet_virtuality_postmodernity.html
> > > ----------------- > Ted Moffett > >
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